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Sci-fi Space Helmet

This Sci-Fi Helmet was sculpted in ZBrush, then retopologized for clean topology and optimized mesh flow. The textures were created in Substance Painter, focusing on realistic wear, material definition, and surface detail. Finally, the model was rendered in Blender, showcasing both the sculpted details and the finished textured asset.

The goal of this project was to practice a full high-to-low poly workflow—from sculpting and retopology to texturing and rendering—resulting in a game-ready asset with cinematic presentation.